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On 30-Aug-05, at 4:24 PM, Brent Arias wrote:

How big can the lua stack get, before it overflows?

Assuming you have enough memory, the limitations are the values in src/llimits.h (5.0.2) or src/luaconf.h (5.1)

LUA_MAXCALLS determines the maximum number of call frames. In 5.0.2 it was a short, but it seems that in 5.1 it's an int, so you could set it a lot higher if you wanted to.

LUA_MAXCCALLS is the maximum number of recursive entries to the VM itself; in effect, the maximum number of C (as opposed to Lua) call frames. It's much smaller. I think that 10 would suffice for 99.9% of Lua programs, but the default value is a bit more than that.

The maximum size of a C stack frame is controlled by LUA_MAXCSTACK, by default 2048. C programs need to use lua_checkstack() if they are planning on using more than LUA_MINSTACK slots (that one is defined in lua.h)

By the way, the largest possible Lua stack frame is 255 slots. (LUA_MAXSTACK + LUA_EXTRA_STACK, but don't change these!) The actual size of a stack frame used by a Lua function is set at compile time to the actual number of slots needed; this rarely exceeds 20 and is often much smaller, like 4.

If you're asking because you want to have very deep recursion, you should increase LUA_MAXCALLS, remembering that in 5.0.2 it's a short. If you're asking because you want to protect yourself from deep recursion, then you might want to decrease it.

  Also, is there a
hard-limit restriction of how many coroutines can be created/used? Is there a limit or restriction on how many coroutines may be simultaneously yielded?

It would basically be a memory limit.