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I want to give the luaVM a certain timeslice every frame of execution. I know that there's lua_sethook(), but that's not quite what i'm looking for. What i'm mainly interested in is something like this:

void ScriptEngine::Setup()
lua_settimeslice(L, LUA_MASKCOUNT, 5); // return after every 5 instructons
   lua_setpcall(L, <insert something here>);

void ScriptEngine::Update(float elapsed)
   float timeSlice = 0.0f;
   while (timeSlice < MAX_ALLOWED_SLICE)
      Timer timer();
       // will execute 5 instructions, then return.

      timeSlice += timer.elapsed();

It would be similar to the hooks in lua, but rather lua calling the hook every 5 instructions, i let it execute those 5 instructions, then it comes back to me.

Because, otherwise, what's the usual idea for letting lua execute only bits every frame?


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