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Ok, First of all, I want to know whether we can create multiple
lua states in one thread? I tried it and the second lua state that I created
was crashing whenever I tried to load a script with it! Secondly, I want to know the overhead associated with each
lua state in case you can create more than one in a thread? Because if I can
create multiple states in a thread, then the sort of thing I am targeting right
now, I could end up creating 100s of lua states, if nothing else works. Thirdly, isn’t there any way in which I can create
variables, that are global to a particular script and not for the whole lua
state. Something like static variables at global/function scope in C. I know I can use tables, but I would make it easier for the
developer, but not forcing him into using tables. Any help shall be highly appreciated. Regards, Zulfiqar Inayat Malik. |