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Adriano Ferreira wrote:
Each one of these operators or prefixes (* or #) has its load of
meanings in another programming languages. It is difficult to chose
which one makes more sense in the context of Lua.

For example,
* (C/C++) - dereferencing pointers in expressions - declaring pointer types in declarations
* (Ruby, Python, Perl6)
    - syntactic sugar for what Lua unpack does: f(*p) = f(p[0], p[1], ...)
      In Perl 6 known as the splat operator
# (Smalltalk)
    - used as a prefix for Symbols (which are Smalltalk parlance for
Lisp/Scheme atoms)

But why have a primitive operator for this at all? It seems like having a library function call to return this information would be sufficient. In fact, Lua has such a thing, or more precisely it has two, right? One to return the number of contiguous numeric indices and one to return the total number of properties. So why the operator? I think adding modulus '%' is a good idea because this is such a fundamental operator. But if you want to add new operators, then the bitwise operators or '+=', etc. would seem like a better choice, wouldn't it?

--
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"As a general rule,don't solve puzzles that open portals to Hell"'