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- Subject: Userdata pointers
- From: Warren Merrifield <wmerrifield@...>
- Date: Wed, 16 Mar 2005 18:02:01 +0000
I think I already know the answer to this, but I'm not sure, so i
thought I would check:
I create some full userdata, using the C API, and get a pointer to a
block of memory back. I create a reference to this userdata so that it
won't get garbage collected until I want it to. Will the address of my
memory remain constant throughout the lifetime of the userdata (i.e.
outside the scope of the function which created it)
I want to be able to do something like
d0 = AddDisplayObject(def)
d1 = AddDisplayObject(def)
rungame()
in Lua, and then get the addresses for the userdata display objects
every frame in C without having to call back into Lua every time.
Thanks for any help,
Warren