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- Subject: Re: LUObject revisited
- From: PA <petite.abeille@...>
- Date: Fri, 28 Jan 2005 10:35:31 +0100
On Jan 28, 2005, at 03:19, skaller wrote:
Looks pretty nice -- although some sugar might simplifiy the technique
a bit it seems workable.
My current thinking is that instead of sugar I will try to use
something along the lines of LuaLint to check the "structural"
soundness of a given LUObject.
I guess that this could be achieved pretty easily using Lua's existing
debug functions as well.
After all, a LUObject is merely a set of packaging and naming
conventions. It should be trivial, but quite useful, to check that a
LUObject effectively follows those "guidelines".
Have you tried anything slightly 'bigger'?
Hmmm... not sure what you mean by "bigger" in this context? Care to
Thanks for the feedbacks :)
PA, Onnay Equitursay