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On Jan 28, 2005, at 03:19, skaller wrote:

Looks pretty nice -- although some sugar might simplifiy the technique a bit it seems workable.

My current thinking is that instead of sugar I will try to use something along the lines of LuaLint to check the "structural" soundness of a given LUObject.

I guess that this could be achieved pretty easily using Lua's existing debug functions as well.

After all, a LUObject is merely a set of packaging and naming conventions. It should be trivial, but quite useful, to check that a LUObject effectively follows those "guidelines".

 Have you tried anything slightly 'bigger'?

Hmmm... not sure what you mean by "bigger" in this context? Care to elaborate?

Thanks for the feedbacks :)


PA, Onnay Equitursay