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- Subject: Re: sound in lua
- From: Asko Kauppi <asko.kauppi@...>
- Date: Sat, 8 Jan 2005 11:08:57 +0200
Have you considered SDL's audio capabilities? Not the raw core audio
(too low level) but have a look at SDLmixer. It's used in games afaik,
and is multi-platform. I'd be willing to make a binding (have been
planning anyhow, just not a usage case before this). What do you say?
8.1.2005 kello 11:31, Adrian Sietsma kirjoitti:
i'm looking at doing some voip work (in windows), and thinking of
(but that's some way off yet)
step 1: add a sound record/play library; has anyone done this ?
what i would like is feedback on posible uses / abstractions. i know
Windows audio well, but not linux / unix.
i'm considering an abstration like io/file : off the cuff -
object = sound.open(format)
object = sound.readfile(filename)
so : what belongs to which level of abstraction ?
i aim to (eventually) build a basic win32 sound library.
it raises some interesting threading / callback issues too.