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Adam D. Moss wrote:
Mark Hamburg wrote:

Create a new Lua state. Push some values to it. Call a utility function that happens to type check the values on the stack. luaL_argerror which is what luaL_typerror calls which is what luaL_checktype calls is unhappy when there
is no stack frame.

I ran into this recently myself!  I thought it was just my
fault for using luaL_checktype calls in a function that wasn't
called by Lua code, and stopped doing that...

n.b. I'm not sure what I was expecting the checktype calls to
achieve when there was no error-handling function to throw the
resulting lua error to.  But I wasn't expecting a crash, I

Adam D. Moss   . ,,^^   co:3