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To continue my spam, I've modified the life.lua example to use the class system.


--
()_() | Always keep the Titanic in mind when I talk        | +----
(o.o) | about security or safety, meaning that nothin      | +---+
'm m' | is fully secure.                                   |  O  |
(___) |              raffaele punto salmaso presso libero punto it
GPG fingerprint 1CF5 51D4 E528 EB87 9977  B277 BE8C BF1E 620C 40ED
-- life.lua
-- original by Dave Bollinger <DBollinger@compuserve.com> posted to lua-l
-- modified to use ANSI terminal escape sequences
-- modified to use for instead of while
-- modified to use the class() function

function class(super)
    -- create a new class description
    local klass = {}
    -- set the superclass (for object inheritance)
    setmetatable(klass, {
        __index = super,
        __call = function(self, ...)
            local tmp = {}
            setmetatable(tmp, klass)
            if self.init then
                self.init(tmp, unpack(arg))
            end
            return tmp
        end
    })
    klass.__index = function(table, key)
        local r = klass[key]
        if type(r) == 'function' then
            local f = function(...) return r(table, unpack(arg)) end
            table[key] = f
            return f
        else
            return r
        end
    end
    return klass
end

local write=io.write

ALIVE="�"	DEAD="�"
ALIVE="O"	DEAD="-"

function delay() -- NOTE: SYSTEM-DEPENDENT, adjust as necessary
  for i=1,10000 do end
  -- local i=os.clock()+1 while(os.clock()<i) do end
end

cells = class()

-- constructor
function cells.init(self, w, h)
  self.w = w
  self.h = h
  for y=1,h do
    self[y] = {}
    for x=1,w do
      self[y][x]=0
    end
  end
end

-- give birth to a "shape" within the cell array
function cells.spawn(self, shape, left, top)
  for y=0,shape.h-1 do
    for x=0,shape.w-1 do
      self[top+y][left+x] = shape[y*shape.w+x+1]
    end
  end
end

-- run the CA and produce the next generation
function cells.evolve(self, next)
  local ym1,y,yp1,yi=self.h-1,self.h,1,self.h
  while yi > 0 do
    local xm1,x,xp1,xi=self.w-1,self.w,1,self.w
    while xi > 0 do
      local sum = self[ym1][xm1] + self[ym1][x] + self[ym1][xp1] +
                  self[y][xm1] + self[y][xp1] +
                  self[yp1][xm1] + self[yp1][x] + self[yp1][xp1]
      next[y][x] = ((sum==2) and self[y][x]) or ((sum==3) and 1) or 0
      xm1,x,xp1,xi = x,xp1,xp1+1,xi-1
    end
    ym1,y,yp1,yi = y,yp1,yp1+1,yi-1
  end
end

-- output the array to screen
function cells.draw(self)
  local out="" -- accumulate to reduce flicker
  for y=1,self.h do
   for x=1,self.w do
      out=out..(((self[y][x]>0) and ALIVE) or DEAD)
    end
    out=out.."\n"
  end
  write(out)
end


--
-- shapes suitable for use with spawn() above
--
HEART = { 1,0,1,1,0,1,1,1,1; w=3,h=3 }
GLIDER = { 0,0,1,1,0,1,0,1,1; w=3,h=3 }
EXPLODE = { 0,1,0,1,1,1,1,0,1,0,1,0; w=3,h=4 }
FISH = { 0,1,1,1,1,1,0,0,0,1,0,0,0,0,1,1,0,0,1,0; w=5,h=4 }
BUTTERFLY = { 1,0,0,0,1,0,1,1,1,0,1,0,0,0,1,1,0,1,0,1,1,0,0,0,1; w=5,h=5 }

-- the main routine
function life(w,h)
  -- create two arrays
  local thisgen = cells(w,h)
  local nextgen = cells(w,h)

  -- create some life
  -- about 1000 generations of fun, then a glider steady-state
  thisgen.spawn(GLIDER,5,4)
  thisgen.spawn(EXPLODE,25,10)
  thisgen.spawn(FISH,4,12)

  -- run until break
  local gen=1
  write("\027[2J")	-- ANSI clear screen
  while 1 do
    thisgen.evolve(nextgen)
    thisgen,nextgen = nextgen,thisgen
    write("\027[H")	-- ANSI home cursor
    thisgen.draw()
    write("Life - generation ",gen,"\n")
    gen=gen+1
    if gen>2000 then break end
    --delay()		-- no delay
  end
end

life(40,20)