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> You can do this if the module that is dynamically linked to 
> lua.dll uses a dynamically linked runtime, and your app (with 
> the statically linked Lua) does the same thing. In this case 
> both parties would be running on the same (shared) runtime 
> dll and everything should be alright.

Yes, this is the case, both are linked to msvcr71.dll.
I thought everything should be alright too, but I'm experiencing strange
Whatever... I'll go with all-dynamic.