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Hello
I've just started using Lua and found it extremely
easy to put into my game engine. I've got it reading a script, executing,
calling functions in a script and a script calling functions in my game without
any difficulties. I've looked in the archive for some answers but it's a
bit of a hefty file to read through. I'm hoping someone can help, all the
tutorials I find are pretty much just about calling dofile and getting things up
and running.
1) I have a C function called Gui_AddScreen and I
want it to return a pointer to a screen. I can then use this in other
calls in the script so I could call Gui_CloseScreen( titleScreen ). Is
this just a lightuserdata? Or would I have to use something
else?
2) I'm writing a shoot em up and want the ai
controlled by lua scripts. Is there a recommended way of implementing lots
of scripts to run at once? and for this kind of circumstance, I guess it's
quite a common thing people are doing. Ideally the scripts would also be
able to be paused midway.
Thanks
Scott
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