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Great, thanks so much.  I got so worried about this that I have a debug
display in my game that lists every state and it's current stack situation!

>>I wrote the following macros which I use in most functions that call Lua.
They've proved very useful and have caught quite a few stack "leaks" as well
as drawing my attention to the way that the lua_xxlibopen() functions leave
a value on the stack.<<