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- Subject: Geometric data description
- From: Alex Queiroz <ventonegro@...>
- Date: Wed, 01 Sep 2004 16:45:44 -0300
Olá,
I'm subscribed to the OpenSceneGraph mailing list, and one of the
authors asked for sugestions for a new native file format that is
extensible and backwards and forward compatible. I've promptly suggested
Lua to be used as a scene description language, for I've used it myself
as a scene description language for a ray-tracer I've wrote. While I was
evangelizing there I grew aware that someone will ask sooner or later if
Lua can handle gacefully large arrays of vertices. Sure one can write
them as a table vertices = { 0.3, 0.6, 3.6, ...}, but this is not very
space efficient. Will it be in byte-compiled form?
-alex