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Mark Hamburg wrote:
on 7/25/04 2:16 PM, Vincent Penne at ziggy@sashipa.com wrote:
Here is the code that do what I suggest :
void *luaL_checkudata_ref(lua_State *L, int ud, int ref, char *msg)
{
void *u;
if (lua_getmetatable(L, ud)) && (lua_getref(L, ref), 1) &&
lua_rawequal(L, -1, -2) &&
(u = lua_touserdata(L, ud))) {
lua_pop(L, 2);
return u;
}
luaL_argerror(L, 0, msg); /* Never returns. */
return NULL;
}
The only problem with this code is that if you create multiple Lua universes
-- i.e., independent Lua states as opposed to multiple Lua threads -- then
you can't rely on sharing a C global for the ref to the metatable.
One other approach would be to assume that you could use location 1 in the metatable and do a lua_rawgeti to fetch it and test that it held an appropriate userdata value.
Untested...
void *luaL_checkudata_ud1 (lua_State *L, int ud, void *tident, char *msg) { void *u = lua_touserdata(L, ud); if( u && lua_getmetatable(L, ud) ) { lua_rawgeti(L, -1, 1); if( lua_touserdata(L, -1) == tident ) { lua_pop(L, 2); /* Restore stack before fetching */ return u; } } luaL_argerror(L, ud, msg); return NULL; }