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If you like the message-passing paradigm, you can try :
http://www.soongsoft.com/LuaTask.zip

Daniel

----- Original Message -----
From: "Mark Hamburg" <mhamburg@adobe.com>
To: "Lua list" <lua@bazar2.conectiva.com.br>
Sent: Tuesday, May 25, 2004 5:04 PM
Subject: Re: The Lua 5.1(work) GC


> I can certainly sympathize with the view point that pre-emptive
> multi-threading is more trouble than it's worth. On the other hand, on a
> multi-processor machine, it would seem almost mandatory. If Lua is the
glue
> holding a system together, then presumably it also becomes the glue
> coordinating the work being done by the processors. To do this would seem
to
> require a way to pass data structures across the processors -- i.e.,
across
> threads -- and a shared Lua universe seems the simplest way to do so. (I
say
> Lua universe to distinguish from lua_State which actually is synonymous
with
> a Lua thread.) Do you have recommendations for some other scheme? How
should
> messaging between Lua processes work?
>
> Mark
>
> on 5/25/04 12:31 PM, Roberto Ierusalimschy at roberto@inf.puc-rio.br
wrote:
>
> >> I'm just getting ready to look at 5.1 (after I clean up some uses
> >> of .n).  One thing I'm curious about is whether it does anything to
> >> reduce the need to lock the Lua state when manipulating the stack.
> >
> > No. We do not think that "real multithreading" in Lua (that is, several
> > preemptive threads sharing a single Lua state) is really a good idea and
> > so it is not high in our list of priorities. There are several options,
> > such as coroutines (i.e., non-preemptive multithreading) or threads with
> > independent Lua states ("Lua processes"). (One thing we are trying to
> > improve is the ability to yield inside metamethods and for iterators.)
> >
> > -- Roberto
>