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- Subject: Functions prototypes and real #defines
- From: Jose Marin <jose_marin2@...>
- Date: Fri, 7 May 2004 14:16:23 -0300 (ART)
Hi.
It's possible to define functions prototypes in Lua?
In the following example, I must have defined the
function "e1_func" before attrib to e1.func, or there
is some way of just declare a prototype, and later or
in another module define it:
function e1_func()
...
end
e1.func = e1_func
By the way, is there some way of creating "real
#defines" in Lua?
If I do something like this:
ENEMY1 = 1
ENEMY2 = 2
...
ENEMY100 = 100
if enemy.type == ENEMY1 then
...
end
I created 100 variables, when I just needed the value
of the constant.
In C, it could be:
#define ENEMY1 1
#define ENEMY2 2
...
#define ENEMY100 100
if( enemy.type == ENEMY1){
...
}
better, could use a enum.
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