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- Subject: Lua and QuakeC
- From: Jose Marin <jose_marin2@...>
- Date: Wed, 5 May 2004 08:39:02 -0300 (ART)
Hi.
Had someone compared Lua and Quake 1 QuakeC?
That's why I'm asking:
In Quake 1, QuakeC was used to define all the logic of
the game, objects behavior, AI, event handling,
collision detection and many, many other things.
What I would like to know is if I could use Lua in a
game as intensive as QuakeC was used in Quake 1 (and
Hexen 2).
I would like to know you oppinion.
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