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Hi.

Had someone compared Lua and Quake 1 QuakeC?

That's why I'm asking:

In Quake 1, QuakeC was used to define all the logic of
the game, objects behavior, AI, event handling,
collision detection and many, many other things.

What I would like to know is if I could use Lua in a
game as intensive as QuakeC was used in Quake 1 (and
Hexen 2).

I would like to know you oppinion.



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