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Yes, I've come to the same conclusion - forget the standalone scons and
simply install python!
The standalone thing referred apparently to scons: it didn't need python to
run.  I think someone got it mixed up.

-- Do you think I will have problems with either

Python 2.2

because I'm running Windows NT?

-- What do you do your Lua editing / running / debugging in when using


-----Ursprüngliche Nachricht-----
[]Im Auftrag von Asko Kauppi
Gesendet: Donnerstag, 25. März 2004 22:11
An: Lua list
Betreff: Re: scons with toLua++

scons is worth using anyhow, it's a great tool!

I'd recommend installing Python 2.2 (that's what I did) and then Scons.
The Python installer is painless and smart, I do not know of the
standalone one (please tell :).

btw, I've also made a Lua front-end to SCons, currently renamed
'Hamster'. It uses a very similar API, but all the build scripts are in
Lua. And.. it works with regular make (no dependencies).


25.3.2004 kello 18:11, Horowitz, Extern kirjoitti:

> Hi!
> I'm trying to get toLua++ up and running.  It's install file says this:
> This version of tolua++ uses SCons to compile (
> SCons is
>  python based, IF YOU DON'T HAVE PYTHON, you can download a
> stand-alone version
>  of SCons from their website.
> Question:  I'm doing this on windows (NT), and I don't have python
> installed, so, where is the stand-alone version?
>  I downloaded "", but it's scons file is a python
> file, i.e. that doesn't work.
> Is this the true "stand-alone" version?  If so, how do I compile my
> "SConstruct" for toLua++ using it, but without python?
> If not, which is the correct "stand-alone" file?
> Also: Will I be able to use this with a Lua debugger, for instance the
> luaIDE?
> Thanx,
>  Mark