m_pLUAState = lua_open();
then i initialize other things needed and register with Lua the C++ functions that i want to export to my scripts:
lua_register(LUAPtr, FuncNAme, FuncPtr);
then i simply call a script file, which is a simple local text file, using:
lua_dofile(m_pLUAState, Filename );
now what i think happens is that each time lua_dofile is called internally lua opens the file, loads it, parses it etc etc. and then closes it upon returning.
the question that i had (if the assumption above is correct, plz verify this) is since lua already opened and loaded a file once it should not do this again if the same script was called.
is there a way to manage this in a simple and efficient manner? or prefably if lua could do this on its own end.
thanks in advance,
P.S. comments wuold be really helpful if you suggest some code.
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