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- Subject: Custom Value instead of ChunkName?
- From: Ando Sonenblick <ando@...>
- Date: Sat, 20 Dec 2003 05:22:03 -0800
Gang,
This doesn't seem possible from what I glean (without modifying lua
itself). But I thought I'd ask. When I load or call lua code I'm
passing a chunkName for debug/error output.
However, I've got many, many, many lua scripts, each with 256 byte
string object in it for this situtaion. 99% of the time, these
strings just sit there taking up gobs of memory as most scripts load
and run without error. Very inefficient memory usage.
So instead of passing a string, I'd like to somehow pass my C++ object
(just some 32 bit value as far as lua is concerned) that, with the
Debug API's I can then retrieve. This way, I could not allocate and
define the string until there is an actual problem....
Any thoughts?
thx,
ando
-----------------------
Ando Sonenblick
SpriTec Software
www.spritec.com