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- Subject: Re: Pygame
- From: Ando Sonenblick <ando@...>
- Date: Tue, 16 Dec 2003 08:03:27 -0800
I'm working on an powerful 2D graphics/animation product fully
scriptable with lua.... it'll be a while before it's done enough to
share with you all, but you guys will be the first to get access to it,
especially since you all have been helping me out so much with lua!
I've made a bunch of screen shots of it (so far) for an interested
party. They are all currently on the mac (mac development is primary,
with the pc version close behind it). The shots don't give you a
complete understanding of the product, but they should give you some
idea. Think of it as dragging out sprites (of static images, qt
movies, animations from director/flash, qt & custom effects, etc and
animating/orchestrating them with lua scripts...
1 - An overview of the most of the app UI:
http://www.spritec.com/ss/SpriteStudio1.jpg
2 - Some detail of a project. Here, which screen to run the final app
on and its settings, etc: http://www.spritec.com/ss/Project1.jpg
3 - More project detail, showing some sample scripting:
http://www.spritec.com/ss/project2.jpg
4 - The "Studio" window, the main area you work in visually with your
sprites. Here I've dressed up a QT movie preview of Terminator 3 with
a crowd, some curtains and other scripting that dims the lights before
starting the trailer, etc... oh and then the visual experience is then
captured and saved out as another QT movie! :)
http://www.spritec.com/ss/Studio1.jpg
5 - A look at the assets window and viewing the T3 movie:
http://www.spritec.com/ss/Assets1.jpg
6 - more assets, this time an "art strip" which is output taken from
Macromedia director: http://www.spritec.com/ss/Assets2.jpg
7 - another asset, this time a static image, with some encoding
options: http://www.spritec.com/ss/Assets3.jpg
8 - options and details associated with a qt movie that is made into a
sprite: http://www.spritec.com/ss/QuickTimeSpriteInfo.jpg
9 - some of the built in effects you can drag out into the studio:
http://www.spritec.com/ss/Effects1.jpg
10 - and the QT effects you can drag out:
http://www.spritec.com/ss/Effects2.jpg
11 - configuring QT's fire effect:
http://www.spritec.com/ss/EffectConfigure1.jpg
12 - and configuring one of my own effects (note the smooth drop shadow
on the image): http://www.spritec.com/ss/EffectConfigure2.jpg
13 - the palette of predefined items you can drag out (note these are
sprites and not system widgets): http://www.spritec.com/ss/PreFab.jpg
14 - a "try it in here" scratch pad workspace for lua scripting:
http://www.spritec.com/ss/Lua1.jpg
15 - and the built-in documentation of the scripting API for
creating/manipulating sprites at run time (over 500 api calls!):
http://www.spritec.com/ss/ObjectAPI1.jpg and
http://www.spritec.com/ss/ObjectAPI2.jpg
On Dec 16, 2003, at 7:33 AM, Luiz Henrique de Figueiredo wrote:
While surfing the web, I found Pygame, a framework for writing games
in Python:
http://www.pygame.org/
I don't know much about game programming, but it would be nice to have
something like that for Lua.
--lhf
-----------------------
Ando Sonenblick
SpriTec Software
www.spritec.com
- References:
- Pygame, Luiz Henrique de Figueiredo