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Hello folks, 

I am wondering how people deal with dynamic script updates (say, in the middle of a debugging session one decides to change a Lua script being debugged) in their games/apps and whether anyone has done lua_State save/load in a way other then a memory dump. Points of interest would be 

1. Did you get to restore yielding functions and threads on load at the same point of execution they were at save time? 
2. How much time have you spent on such save/load/dynamic update feature?
3. What major problems have you encountered along the way?
4. Have you made it to work reliably?
5. Have you modified Lua interpreter and what was the nature or your changes?

Feel free to reply to me privately at abilyk@maxis.com 

Thank you,
Alex