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there are so many special cases that it's much easier to write your own 
function eg:

function copyTable(_table)
  local newTable = {}
  for key,value in pairs(_table) do
    newTable[key] = value
  return newTable

On Sunday 16 November 2003 7:14 pm, Jason P wrote:
> > > lets say I need to reset a table to some older state. Will this work?:
> > > MyTable = OlderTable;
> > > and what would happen to C refs which are attached to 'MyTable'?
> >
> >With the assignment you only assign a reference to the table.
> >After this instruction, both MyTable and OlderTable refer to the
> >same structure. If you change one, the change is visible from the
> >other, too.
> >
> >If MyTable was the only reference to that table, before you re-
> >assigned it, the table still stays in memory and will sometime
> >be collected by the garbage collector (at least at program exit).
> >
> >If there are other references left, nothing will happen to the table.
> ok, I understand. So there are no easy copytable() type abilities inside
> lua's base lib?
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