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- Subject: Re: OpenGL Interface for LUA (OIL)
- From: "Jason P" <ahq_ranger@...>
- Date: Sun, 02 Nov 2003 14:42:33 -0500
There's one reason for doing it the *.lua stub-loader script way:
flexibility. This way any kind of dynamically loadable module can be used
via a standard convention for the user. The script defines how the module
is loaded. (This is important when the module is not core part of
LuaCheia... )
Another is the fact that a LuaCheia module need by no means be a binary
modules. It can be a Lua-only module, whatever.
Gotcha- I was just thinking less flexibly-minded.
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