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You might also want to have a look at GluaX, which is sort of a sister project of LuaCheia. That is, they both deal with Lua & DLL bindings, but have a slightly different end usage focus.

GluaX is a standalone system, and can be found (currently) at the LuaCheia website, under 'gluax-devel' branch. Enjoy.

-ak


Edelleenlähetetyn viestin alku:

Lähettäjä: "chris.danx" <chris.danx@ntlworld.com>
Päiväys: keskiviikko, 24. syyskuuta 2003  01:25:15 +0300
Vastaanottaja: Lua list <lua@bazar2.conectiva.com.br>
Aihe: Vastaus: Lua DLLs?
Vastaus: Lua list <lua@bazar2.conectiva.com.br>

Paul Smith wrote:

I'll just give a little bit of feedback on this. It really may be simpler just to build your own Lua DLL, or even statically link it.

I want to do both dynamic linking and static linking and document the procedure in a user manual for a binding. IME if people find it just a little hard to get things working quickly, they'll find something else... also the Ada binding is meant to be 100% portable and although it /should/ be, it probably isn't. It might be impossible to do this, but if there are portability problems it should be simple things that can be eliminated(sp?) fairly easily.


> I
was worried when I was going to start using Lua because I've used other 'Unix' type components (eg SQLite, etc) which I've had quite a bit of difficulty building in MSVC V5. However, Lua built with absolutely ZERO problems (not 'just a few', but ZERO) on a plain vanilla MSVC V5 setup, in about 3 seconds flat (the whole of Lua built in less time than some of our C++ files individually).

That's encouraging. :) On second thoughts, any problems I have will be down to me messing up... I won't be able to blaim the tools. ;)

> Lua is written in plain ANSI C, so it'll
compile on almost anything. It doesn't need Linux/GNU header files or anything. You're probably finding it harder to use a pre-built DLL than you would have found to build it yourself from scratch...

The problem is I've never built DLLs myself, and also I don't have MSVC. I wonder if they can be built with MingW. I'll look into it...


Thanks for the advice,
Chris