[Date Prev][Date Next][Thread Prev][Thread Next]
- Subject: [Lua4] Bytecode vs Source
- From: Dark God <darkgod@...>
- Date: Sat, 2 Aug 2003 00:22:38 +0200
I've built luac into my game engine so that when it detects that a
lua file has been changed it recompiles it to bytecode and saves it.
Before that it was just laoding the lua source each time it was run.
Now when everything is bytecompiled and I run the game it actually
loads slower! Which kinda defeats the point of bytecode IMO.
Any ideas why ?