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- Subject: RE: No toLua for Lua 5?
- From: "Benjamin Freidlin" <benfr@...>
- Date: Tue, 22 Jul 2003 16:11:57 -0500
Thanks for that info.
I found another interesting avenue, LuaPlus. Has anyone any experience with this? It seems, and I'm so new to Lua I could be wrong, that LuaPlus integrates better with C++ apps, especially in the Windows and VS.NET world.
Any thoughts on LuaPlus?
-----Original Message-----
From: lua-bounces@bazar2.conectiva.com.br [mailto:lua-bounces@bazar2.conectiva.com.br] On Behalf Of Nick Trout
Sent: Tuesday, July 22, 2003 4:54 PM
To: Lua list
Subject: RE: No toLua for Lua 5?
There was a SWIG for Lua 4 but it is no longer supported AFAIK. It was part of the Lua Gnome project I think.
wxLua uses ctags to parse the wx headers and then a Lua script to turn this into a binding.
toLua is the autobinding generator of preference of quite few people on this list. Hopefully it will be available soon.
If you wanted an example of a project that uses tolua (for Lua 4) you could look at http://doris.sf.net/
--nick
-----Original Message-----
From: Benjamin Freidlin [mailto:benfr@microsoft.com]
Sent: Tuesday, July 22, 2003 1:41 PM
To: Lua list
Subject: RE: No toLua for Lua 5?
What would be the best way right now to automate the task of creating bindings for my C++ classes? I have a pretty clean C++ based 3D graphics/game engine that I want to expose to lua. A lot of the options for creating bindings seem pretty laborious and confusing. I was hoping there would be somekind of SWIG like tool. Was there not a SWIG for lua floating around?
From: lua-bounces@bazar2.conectiva.com.br [mailto:lua-bounces@bazar2.conectiva.com.br] On Behalf Of Waldemar Celes
Sent: Tuesday, July 22, 2003 4:30 PM
To: Lua list
Subject: Re: No toLua for Lua 5?
not yet, sorry.
I am still working on it.
-- waldemar
At 15:15 22/7/2003 -0500, you wrote:
Just wondering if this impression is right, is there not a toLua compatible with Lua 5?