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What would be the best way right now to automate the task of creating bindings for my C++ classes? I have a pretty clean C++ based 3D graphics/game engine that I want to expose to lua. A lot of the options for creating bindings seem pretty laborious and confusing. I was hoping there would be somekind of SWIG like tool. Was there not a SWIG for lua floating around?
From:
lua-bounces@bazar2.conectiva.com.br
[mailto:lua-bounces@bazar2.conectiva.com.br] On
Behalf Of Waldemar Celes
not yet, sorry. Just wondering if this impression is right, is there not a toLua compatible with Lua 5? |