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What would be the best way right now to automate the task of creating bindings for my C++ classes? I have a pretty clean C++ based 3D graphics/game engine that I want to expose to lua. A lot of the options for creating bindings seem pretty laborious and confusing. I was hoping there would be somekind of SWIG like tool. Was there not a SWIG for lua floating around?

 


From: lua-bounces@bazar2.conectiva.com.br [mailto:lua-bounces@bazar2.conectiva.com.br] On Behalf Of Waldemar Celes
Sent: Tuesday, July 22, 2003 4:30 PM
To: Lua list
Subject: Re: No toLua for Lua 5?

 

not yet, sorry.
I am still working on it.

-- waldemar

At 15:15 22/7/2003 -0500, you wrote:


Just wondering if this impression is right, is there not a toLua compatible with Lua 5?