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- Subject: Re: Re[2]: why no "continue" statement for loops?
- From: "Dylan Cuthbert" <dylan@...>
- Date: Wed, 25 Jun 2003 11:55:10 +0900
That's alright, I'll let you off :-)
That recursive tail function call freebie is interesting. Although jumping
state by returning new functions to call somehow feels *odd*. I'll play
with it and see what kind of code I can produce with it.
I'm slowly formulating a way to mold Lua to my needs... not quite there yet
though. ;-)
---------------------------------
Q-Games, Dylan Cuthbert.
http://www.q-games.com
"Nick Trout" <nick@rockstarvancouver.com> wrote in message
911F8C8EB7A8084AAEDD55CEDC54D8F80CB4B6@iggy.rockstarvancouver.com">news:911F8C8EB7A8084AAEDD55CEDC54D8F80CB4B6@iggy.rockstarvancouver.com...
I said it was seat of the pants untested ;-). I wanted to go home for me
tea. Maybe if the dispatch is in the coroutine and you remember the next
state and change on an update...? I take your point that arbitrary
control flow is more difficult functionally.
--nick