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My team has just released a console game that uses Lua v4 (with yield patch) for in-game scripting.  We are quite happy with Lua!

We are now in pre-production for our next game, and we want to expand on our use of Lua.  I've scanned the archives of the mailing list and also the documentation on the Lua site, but I'm having a hard time getting good information on the following:

	- Lua v4 vs. Lua v5:  if we're not interested in coroutines, is it worth upgrading to Lua v5?  We found v4 to be quite stable, and we're a bit leery of moving to v5, given that it's only been out for 2 months.

	- Integrating a debugger:  in our previous game, our script writers had to use the venerable "shotgun printf's" debugging technique.  :)  We would now like to investigate the integration of a run-time Lua debugger into our game.  Are there any off-the-shelf solutions?  Do we have to roll our own?  I don't have much experience with that, and I'm wondering how onerous this task would be.  On April 24th, 2003, Chris Jacob posted a similar question, but I don't think he received any replies.

If you've read this far, thanks for your time!


Kevin Coughlan        O+---+---+---+
                      || * |   |   |  Fier d'etre Acadien!
Radical Entertainment ||   |   |   |  On est venu pour rester!
Vancouver, C.-B.      |+---+---+---+