Hi
Simple question, how to pass class pointer as argument to LUA function ?
I use LUA 5.0 And LuaBind
I've registered some class members:
luabind::class_<c_FOO>(g_L, "c_FOO")
.def("Do", &c_FOO::Do)
.def("DoOther", &c_FOO::DoOther)
;
And now (in C++) I have method like this:
void c_FOO::CallSomeLuaFunction()
{
//
// And now I need to call 'function Lua_Foo(arg1)'
// where arg1 is a 'this'
// and inside call some of c_FOO methods
// arg1:Do() for example
//
lua_pushstring(g_L, "LuaFoo");
lua_gettable(g_L, LUA_GLOBALSINDEX);
lua_pushstring(g_L, "this");
lua_call(g_L, 1, 0);
//
// The code above do nothing, how to modify it ???
//
}