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- Subject: RE: Newbie Question - LuaBind and exec speed.
- From: "Nick Trout" <nick@...>
- Date: Fri, 25 Apr 2003 15:04:26 -0700
Tom> Still my choice was made by looking at UT2003. It implements just
about everything in Unreal Script... a surprisingly huge amount of
the game code. Since Unreal Script is byte code based i'm assuming
( probably a big assumption ) similar performance to Java or Python
which in many cases is slower than Lua. And even if i'm off on my
assumption performance critical stuff can still be moved to C/C++
objects as necessary.
Mmmmm. How many AI characters did they have running round in the first
Unreal? Didn't the world seem a little devoid of life to you?! :) Havent
really studied UT2003 so can't comment but if they're using the same
system I'd assume the CPU is very busy with the behaviour. Horses for
courses.
> That brings up the need for some kinda lua performance profiler of
sorts. Any suggestions on that?
http://lua-users.org/wiki/LuaProfiler
http://lua-users.org/wiki/LuaProfilerExamples
Always look on the wiki first ;-)
N