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If you don't have heavy Lua script code base dependent on features of Lua 4 not present in Lua 5 (e.g. tags), I would suggest for you to use Lua 5. I had to implement the tag system on top of Lua 5 to be able to run our Lua 4 - based app. 

AB

> -----Original Message-----
> From: Christopher M Stoy [mailto:stoy@sinistergames.com]
> Sent: Wednesday, April 09, 2003 11:35 AM
> To: Multiple recipients of list
> Subject: Should I move to Lua 5.0?
> 
> 
> Hi all,
> 
> We just started integrating Lua 4.0 into our project, but it sounds 
> like Lua 5.0 should be out soon.  Should we move to that now (even 
> though it is still beta?)  Sounds like there are some significant 
> changes (lexical scoping, no need for up values, etc.) that 
> might make life easier for the non-hardcore-programmers who will be
> doing the 
> scripting.
> 
> What are your thoughts?
> 
> Chris.
> --
> ---------------------------------------------------------------------
> Christopher Stoy      phone: (919) 861-0301
> Lead Engineer         fax  : (919) 861-0305
> Sinister Games        email: stoy@sinistergames.com
> (an UbiSoft company)  web  : www.sinistergames.com
> 
> 
> 
> 
>