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- Subject: Re: Registering a C function into a Lua table
- From: "Nick Davies" <goodbytes@...>
- Date: Wed, 26 Feb 2003 15:33:48 -0500
RE: Registering a C function into a Lua table> (at least in old versions)
lua_settable expects a table as first
> argument, rather than a string.
It's just that I didn't know how to get the table State onto the stack. But,
I do now, because Asko Kauppi told me how.
Thanks, Vincent and Asko, I managed to get things working. :) I did this by
adding a single line of code, making my "register Lua function" code look
like this:
...
void State::Register(Method method, const char* module, const char* name)
{
lua_pushstring(L, module);
lua_gettable(L, LUA_GLOBALSINDEX); // < new line
lua_pushstring(L, name);
lua_pushcfunction(L, method);
lua_settable(L, 1);
lua_pop(L, 1);
}
...
Thanks again!
Nick