[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: Re: Implementing an in-game console
- From: "Thatcher Ulrich" <tu@...>
- Date: Tue, 18 Feb 2003 00:03:21 -0500
On Feb 18, 2003 at 12:00 -0500, Kevin Watters wrote:
> Lua's working great for configuration in my OpenGL sidescroller, but now I'm
> looking into having access to a lua console in the game (for editing
> purposes). How can I go about adding luac.c into my project and direct it's
> output to a string buffer so I can draw it to the screen? And how can I
> route input to that console?
It uses Lua 3.2, but you can look at the GPL'd Soul Ride Engine for
reference, since it has a Lua console built into it:
http://sourceforge.net/projects/soulride
--
Thatcher Ulrich
http://tulrich.com