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- Subject: Re: Question about using Lua for defining GUIs
- From: "Peter Hill" <corwin@...>
- Date: Sun, 12 Jan 2003 21:50:12 -0000
> Interesting... without looking at the Lua parser or trying anything, my
> hunch is that you're running into a line-end-aware issue introduced with
> Lua 5.
Hmm, I take back the comments I made a few weeks ago about the line-end
aware issue. I think I misunderstood the (admittedly unclear) comment in the
manual. It says:
"As an exception to the format-free syntax of Lua, you cannot put a line
break before the ( in a function call. That restriction avoids some
ambiguities in the language. If you write
a = f
Lua would read that as a = f(g).x(a). So, if you want two statements,
you must add a semi-colon between them. If you actually want to call f,
you must remove the line break before (g)."
The manual comment is a little confusing. On one hand it says:
"If you actually want to call f, you must remove the line break before
but on the other it says that for:
a = f
"Lua would read that as a = f(g).x(a)"
Having checked the executable it seems that indeed, if you use the ambiguous
syntax, then the compiler will detect it and return that as an error. Ie, it
*does* check the newline (something which would normally be stripped by the
lexical analyser). Not very nice :-(.