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something like that (untested) ?

int my_c_function(lua_State *l)
{
	int i = 1 ;
	int n = lua_gettop ( l ) ;
	do
	{
		lua_rawgeti ( l , 3 , i ) ;
		...
	} while ( n == lua_gettop ( l ) ) ;
}


> -----Original Message-----
> From: xenarcher [mailto:nickl@volition-inc.com]
> Sent: jeudi 21 novembre 2002 22:20
> To: Multiple recipients of list
> Subject: passing tables to registered functions
> 
> 
> Say I've got the following C function:
> 
>    int my_c_function(lua_State *l)
>    {
>       ...
>    }
> 
> And later on in the code, I register my_c_function():
> 
>    lua_register(L, "my_lua_function", my_c_function);
> 
> Now, say I have the following Lua code:
> 
>    function foo(a, b, ...)
>       my_c_function(a, b, arg)
>    end
> 
> In my_c_function(), how do I dereference the values contained in the 
> arg table passed to it?
>