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On Tue, 2002-06-18 at 13:12, Eric Tetz wrote:
> --- Sean Middleditch <elanthis@awesomeplay.com> wrote:
> > *cough*pre-emptive Lua threads w/ time quotas*cough*
> > 
> > Should I try starting another one of the pre-emptive vs. cooperative
> > threading debates, and throw in the point of killing threads as well?
> > 
> > Really, this feature should be simple to code in with the yield support
> > Lua already has.
> 
> It already has:
> 
> http://www.tecgraf.puc-rio.br/~diego/luathreads/

Is this interface stable yet?  Also, what would the possibility of this
being merged into Lua proper be?  The lack of such a useful threading
implementation is the main reason I pulled Lua out of the projects I
originally used it in.  ^,^

> 
> > Long running Lua threads could allow the embedding application to
> > continue running, or simply be killed off.
> 
> Off topic: anyone know how to "kill off a thread" safely in Windows?  There is a KillThread in the
> API, but it definitely does not qualify as "safe".
> 
> 
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