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- Subject: C++ creation of object, and Lua co-calling
- From: "Robert Sadedin" <serenity@...>
- Date: Mon, 17 Jun 2002 06:55:13 +1000
For my game scripting, I need to be able to expose methods from objects
created in my c++ class to Lua.
I know there are a number of solutions for providing c++ classes in lua so
long as they are created in Lua, but what about when the construction is in
the host application?
Essentially, I need method sharing with the creation process being
consumated by the c++ app.
What is the simplest, and least ambitious method for doing this that you
experts can think of?