[Date Prev][Date Next][Thread Prev][Thread Next]
- Subject: RE: Lua state as a C++ class ...
- From: Nick Trout <Nick.Trout@...>
- Date: Thu, 13 Jun 2002 10:37:07 +0100
> I have wrapped lua_State into a C++ class such that one can say
> cLuaState ls;
> However, I had to add a field to lua_State in order to be
> able to get to my
> cLuaState from registered application functions written in
> C++. Needless to
> say the function prototype had to change as well, as I had to
> hide lua_State
> itself from the outside world completely. So my prototype
> looks something
> like this
Could you not just derive your state from Luas state struct and downcast?
Have I missed the point?