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> You were lucky, I had about 1 second pause during GC in my 
> game. Ouch! I managed to reduce it down to average 80-90, but 
> still, not good enough. That was why I started incremental 
> hacking without a hesitate, but it turned out to be more 
> tricky than I had expected. 

Mine was worse before I moved a ton of information into other Lua states
and wrote callback functions to access one state's information from
another.  In one case, a:

const BodyParts =

(const is an added keyword discussed in the past...)

In the front of a huge 3 megabyte table (in memory) would've saved
collection times of over 300 milliseconds...