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- Subject: RE: Lua's GC
- From: "Joshua Jensen" <jjensen@...>
- Date: Tue, 11 Jun 2002 10:14:46 -0600
> You were lucky, I had about 1 second pause during GC in my
> game. Ouch! I managed to reduce it down to average 80-90, but
> still, not good enough. That was why I started incremental
> hacking without a hesitate, but it turned out to be more
> tricky than I had expected.
Mine was worse before I moved a ton of information into other Lua states
and wrote callback functions to access one state's information from
another. In one case, a:
const BodyParts =
(const is an added keyword discussed in the past...)
In the front of a huge 3 megabyte table (in memory) would've saved
collection times of over 300 milliseconds...