lua-users home
lua-l archive

[Date Prev][Date Next][Thread Prev][Thread Next] [Date Index] [Thread Index]


Could the authors (or other knowledgable sources) tell, what exactly would
be in 5.0 regarding dynamic extensions.

I've drafted one such extension module (dll/so that knows how to link itself
with Lua) but noticed that the lua_... functions need (of course!) to be
provided to the module by function pointers or otherwise (since they live on
the engine side of the dll/so barrier). I'll want to sleep over this before
using "brute force". If there's a more clever technique already on the way,
I'd like to know.

Thanks, - asko

--
Asko Kauppi
Flextronics Design Finland
Box 23, 39201 Kyröskoski, Finland
www.flextronics.com
PGP: 8348 2AE1 CEDC C81A 2255  2439 E4C8 7308 825E 32C3


> -----Original Message-----
> From:	Philippe Lhoste [SMTP:PhiLho@gmx.net]
> Sent:	Wednesday, June 05, 2002 12:36 PM
> To:	Multiple recipients of list
> Subject:	Re:My wish list :)    [RE: How can we make lua better?]
> 
> > Here's my current wish-list ( and yes - I do try to keep it small! ):
> > 
> > 1) Extensions to stand-alone interpreter (without recompilation)
> > 
> > Standard way of loading in extensions (C/C++ dlls/so's intended to be
> used
> > >from Lua) without recompiling the stand-alone interpreter. This does
> not
> > need changes in the language itself, just the interpreter (+ some docs).
> > 
> > I'm currently working on this and will be posting some results here
> soon.
> > Thanks for all the hints I got about current loadlib's etc. a while
> back!!!
> > :)
> 
> AFAIK, Lua authors plan to integrate this to Lua 5.0.
> 
###########################################
This message has been scanned by F-Secure Anti-Virus for Microsoft Exchange.