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- Subject: Re: Exception handling and errors (was Re: about the next version)
- From: Eric Tetz <erictetz@...>
- Date: Wed, 17 Apr 2002 14:55:48 -0700 (PDT)
--- Gambit <gambit@rm-f.net> wrote:
> After running some tests, I determined that I could actually throw an
> exception from C++ code compiled seperately through the C symbols, up to my
> actual C++ application. Now, granted, this leaves the lua stack in a
> fairly sticky situation, but it gives me the opportunity at the application
> level to TWEP the interpreter and continue functioning - as it were - with
> whatever can be salvaged.
I'm interested in this topic, too. I found this article
on the subject:
http://216.239.35.100/search?q=cache:H34HegFbnewC:www.fensende.com/Users/mcuddy/ltn/luapp.html+%22Lua+and+C%2B%2B:+A+Lua+Technical+Note%22&hl=en
(I couldn't find the original, this is from Google's cache).
Cheers,
Eric
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