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Oh, stupid me ... *blushes*.
----- Original Message -----
From: "Gambit" <gambit@rm-f.net>
To: "Multiple recipients of list" <lua-l@tecgraf.puc-rio.br>
Sent: Wednesday, April 03, 2002 4:39 AM
Subject: Re: c++ scripting extension questions


> The tarball is just the two source files already located in the directory
> :)  I've changed the permissions though, if you'd like to d/l it as a
> single file.
> -G
>
> At 05:04 PM 4/1/2002 +1000, you wrote:
> >I'd love to try it out, Gambit, but I don't have authority to download
your
> >luadata.tgz file it seems.
> >
> >----- Original Message -----
> >From: "Gambit" <gambit@rm-f.net>
> >To: "Multiple recipients of list" <lua-l@tecgraf.puc-rio.br>
> >Sent: Sunday, March 31, 2002 3:36 PM
> >Subject: Re: c++ scripting extension questions
> >
> >
> > > I have a small little C++ wrapper that uses templates to do 99% of the
> >work
> > > for you located at http://www.rm-f.net/~gambit/lua/  It's just a
technical
> > > exercise, if you're interested I could upload the full versions which
> > > includes GC work and support for multiple simultaneous interpreters.
This
> > > is what I'm using for my "game" project.  Though I haven't done any
speed
> > > analysis, etc., of the mechanism, and it might be terribly slow, it
should
> > > at least give you an idea as to one possible route to take.
> > >
> > > Best of all, it doesn't require any crazy parsing of your code, using
> > > instead some crazy template logic to do all that for you :D
> > > -G
> > >
> > > At 01:17 PM 3/31/2002 +1000, you wrote:
> > > >I'm sure this has been asked and answered many times, but I could not
> > > >locate a clear answer in the message archives.
> > > >
> > > >Can I use lua as an ebedded scripting language in my c++ code, such
that
> > > >my lua scripts have access to my c++ objects, and can call member
> > > >functions, etc?
> > > >
> > > >I want to control the game objects, created in the main c++ code,
through
> > > >the script, but don't know if pointers to objects can be accessed
within
> >lua.
> > >
> > >
>
>