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- Subject: Re: Serializing Closures in Lua
- From: John Belmonte <jvb@...>
- Date: Tue, 05 Mar 2002 20:12:18 +0900
Brian Chin wrote:
I'm making a game system, in which I require to save the internal state
of the Lua virtual machine. For stuff like C++, this is normally fairly
easy, since it's just data. However, in Lua, closures are a pain to
serialize. Has anyone ever had to do something similar, and if so can
you give me any hints as to this problem?
I'm not sure if it applies exactly to your problem, but I made a small
patch to Lua 4.0 that allows you to retrieve C function closure values.
With a small change it can access Lua function closures also. See
http://lua-users.org/wiki/LuaPowerPatches.
-John
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