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We're using tolua to make our 3d engine scriptable. All is ok, but
now we have this problem: tolua doesn't generate a correct C source
if in the input .H file there's a declaration of multidimensional

Example: we have in our cleaned header file

float Vertex[4][4];

The generated .C cannot be compiled because tolua thinks the second
dimension is the value (or something like that).

And VC++ stops with "Cannot convert from 'float' to 'float[4]'"

What can we do?


    Bye Bye