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- Subject: lua and DLL library
- From: Denis Andreev <denq@...>
- Date: Tue, 5 Feb 2002 10:45:18 +0300
Hi
In our project we use this:
render = Library { "render" }
-- load DLL, and create it object (userdata) instance in table
shader = render.Shader { "graphics/shaders/gloss" }
-- create object (userdata) from render.DLL
But, if we do this:
render = nil
-- unload render.DLL
Program go to unpredicted state.
The question is: how we can control this situation?
--Denq