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- Subject: multiple lua states and gc
- From: Ignacio Castaño <castanyo@...>
- Date: Thu, 3 Jan 2002 04:07:45 +0100
I'm using the old lua4.1-alpha. I create a initial thread, add some elements
to the global table, and duplicate it. Then i add elements to the new
threads, so they don't exist in the initial thread, right?
After that i close the new threads, so the elements i added shoudn't be
accesible anymore, right? But they are not garbage collected at that moment,
if i force a gc cycle in the first thread, the objects aren't removed
either, they only disappear when i close the first thread. Is this the
expected behaviour? Is that a bug? or am i doing something wrong?
Thanks for your attention,
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