[Date Prev][Date Next][Thread Prev][Thread Next]
[Date Index]
[Thread Index]
- Subject: Re: [ANNOUNCE]: LuaThreads 1.0-work
- From: Diego Nehab <diego@...>
- Date: Wed, 19 Dec 2001 18:20:06 -0200 (EDT)
Hi,
> I've just got it compiled and running; I had to modify Lua.h a little, as
> there seems to be some problem with the l_s() macro not being defined for
> lthreads.c, which causes errors when using lua_ref() macro. I presume
> it needs to define LUA_PRIVATE, though that would prevent any libraries
> from creating static strings from C code to pass to Lua unless they too
> were defined with LUA_PRIVATE.
I have seen warnings related to that, but never errors. Anyway, this is
something that will surely be fixed in the official Lua release (remember
we are using the work version).
> One small problem I've come across, when breaking the example child/parent
> flood, it takes two breaks (ctrl-c)... one kills one thread, but the other
> thread continues. Probably best if the break killed the process, having
> a thread quit by the user would be quite difficult to deal with gracefully.
This is nothing related to LuaThreads itself. In your application, if
you do not handle ctrl+c, the complete process will be killed. Lua
stand-alone interpreter, however, redefines the signal handler. The new
handler, when 'called', arranges for lua_error to be called with na
elegant message and restores the default handler. Lua_error then aborts
only one of the threads (who know which), consuming the first ctrl+c.
The second ctrl+c goes to the default handler, which effectively aborts
the program. Those of us that are annoyed by this issue can change
lua.c, but I wouldn't bother.
Regards,
Diego.