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- Subject: RE: Silly question
- From: "John S. Miley" <jmiley69@...>
- Date: Wed, 21 Nov 2001 11:13:27 -0600
Doh! Can you say "Brainfart"?
Thanks for the responses, that did indeed solve the problem. :)
--jsm
> -----Original Message-----
> From: owner-lua-l@tecgraf.puc-rio.br
> [mailto:owner-lua-l@tecgraf.puc-rio.br]On Behalf Of Nick Trout
> Sent: Wednesday, November 21, 2001 10:53 AM
> To: Multiple recipients of list
> Subject: Re: Silly question
>
>
>
> extern "C" {
> #include "lua.h"
> }
>
> ?
>
> ----- Original Message -----
> From: "John S. Miley" <jmiley69@bellsouth.net>
> To: "Multiple recipients of list" <lua-l@tecgraf.puc-rio.br>
> Sent: Wednesday, November 21, 2001 4:31 PM
> Subject: Silly question
>
>
> >
> > Sorry to bother you folks, but I'm having a bit of trouble linking a
> > skeleton app I'm working on, and the (I'm sure) obvious
> answer is eluding me
> > at the moment.
> >
> > I've specified lua.lib and lualib.lib to be linked in with
> the app, and am
> > #including "lua.h"; upon compiling, I'm getting this error:
> >
> > Linking...
> > LuaTest.obj : error LNK2001: unresolved external symbol
> "void __cdecl
> > lua_close(struct lua_State *)" (?lua_close@@YAXPAUlua_State@@@Z)
> > LuaTest.obj : error LNK2001: unresolved external symbol
> "struct lua_State *
> > __cdecl lua_open(int)" (?lua_open@@YAPAUlua_State@@H@Z)
> > Debug/LuaTest.exe : fatal error LNK1120: 2 unresolved externals
> >
> > Thanks for your time!
> >
> > --jsm
> >
> >
> >
>